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Memorandum Reports

Report that covers interim results during the course of a project. Note: Unless linked to the full text, reports are only available to NATO member nations from designated distribution centres.

Documents

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Technological requirements for intelligent passive acoustics surveillance and reconnaissance with gliders Technological requirements for intelligent passive acoustics surveillance and reconnaissance with gliders

Date added: 10/14/2015
Date modified: 10/14/2015
Filesize: Unknown

Technological requirements for intelligent passive acoustics surveillance and reconnaissance with gliders.  Pennucci, Giuliana; Cardeira, Bruno; Garau, Bartolome; Alvarez, Alberto; Jiang, Yong Min. CMRE-MR-2015-009. September 2015.

This report defines the main requirements needed to conduct cost-effective and discreet passive acoustic monitoring of background ambient noise using fleets of low cost and intelligent unmanned underwater vehicles (UUVs). Recently, the NATO-STO Centre for Maritime Research and Experimentation (CMRE) has proposed different approaches, based on cutting edge technology, of extending the capabilities of Slocum gliders using passive acoustic payloads. The goal of the present study is to explore to what extend Commercial, cost effective and off-the-shelf (COTS) devices can be employed to design an acquisition/processing unit to monitor underwater ambient noise without significantly jeopardizing UUV endurance. The study has been conducted considering a Slocum glider to facilitate the portability of the results to other users.

The digital communications stack: the NEMO source code distribution The digital communications stack: the NEMO source code distribution

Date added: 10/07/2015
Date modified: 10/07/2015
Filesize: Unknown

The digital communications stack: the NEMO source code distribution.  Vermeij, Arjan. CMRE-MR-2015-008. June 2015.

NEMO has been developed at CMRE as a building block of the CASW Project 1, as an effort to merge multiple sets of requirements and efforts from both CASW Project 1 and 2. NEMO has become sufficiently stable for others to use in their own underwater communication projects. During the REP15 Atlantic trial NEMO will, for the first time, be deployed on non-CMRE owned underwater vehicles, when the University of Porto will deploy NEMO on their Light Autonomous Underwater Vehicle (LAUV), and do joint experimentation with CMRE. This report is the companion to the NEMO source code distribution. This report describes how to install NEMO on a Ubuntu 14.04 Linux system, as well as how to test NEMO to verify that it works correctly. It provides detailed documentation on all NEMO and non-NEMO components that are part of this source code distribution.

An information game to support the development of a NATO harbour protection capability An information game to support the development of a NATO harbour protection capability

Date added: 10/07/2015
Date modified: 10/07/2015
Filesize: Unknown

An information game to support the development of a NATO harbour protection capability. Cazzanti, Luca; Locke, Jonathan. CMRE-MR-2015-007. June 2015.

This publication reports on the Information Game, a serious game invented at CMRE. The Information Game is a scenario-focused information exchange between game participants who play the roles of the various components of a simulated military operation. The information exchange is carried out on Joint Tactical CHAT (JCHAT), and the exchanges are logged for analysis. The Information Game was tested during a Table Top Exercise (TTX) held at CMRE during November 2014. The purpose of the Table Top Exercise (TTX) was to support of the development of a NATO Harbour Protection (HP) doctrine and to derisk a Live Exercise (LiveX) planned for 2015. The Information Game contributed to the success of the TTX by producing a meaningful set of information that could be used by military and S&T staff alike. In particular, both military participants and research staff agreed that it was effective to deliver the TTX as three concurrent games ? Information, Matrix, and Risk Games ? that covered the strategic, operational, and tactical aspects of the doctrine. Specifically to the HP doctrine, it was found that the doctrine should more clearly define i) the roles and responsibilities of staff engaged in harbour protection, ii) the capabilities provided by Initial Operating Capability (IOC) and Final Operating Capability (FOC) and iii) how to set the Harbour Safety Area (HSA) and the Tactical Area of Responsibility (TAOR). Finally, testing the Information Game during the TTX had the additional benefit of giving S&T staff valuable exposure to the military decision making process.

A matrix game to support the development of a NATO harbour protection capability A matrix game to support the development of a NATO harbour protection capability

Date added: 10/07/2015
Date modified: 10/07/2015
Filesize: Unknown

A matrix game to support the development of a NATO harbour protection capability.  Locke, Jonathan; Strode, Christopher; Bryan, Karna. CMRE-MR-2015-006. June 2015.

Under the guidance of the Specialist Team Harbour Protection (STHP), NATO is looking to satisfy the requirement for a harbour protection capability, initially from a doctrinal and materiel perspective. To test the doctrine and de-risk the Live Exercise planned for 2015, a Table Top Exercise (TTX) was held at the CMRE during November 2014. This had the additional benefit of giving S&T staff valuable exposure to military decision making process. Both military participants and research staff agreed that it was effective to deliver the TTX as three concurrent games, that covered the strategic, operational and tactical aspects of the doctrine. This publication reports on the Matrix Game, which is in essence, a scenario focused structured discussion aimed at eliciting useful information with regard to the efficacy of the doctrine. It was found that the doctrine should more clearly define i) the roles and responsibilities of staff engaged in harbour protection, ii) what capability is provided by Initial Operating Capability( IOC) and Final Operating Capability (FOC) and iii) how to set the Harbour Safety Area (HSA) and the Tactical Area of Responsibility (TAOR). In conclusion the Matrix Game contributed to the success of the TTX by producing a meaningful set of information that could be used by military and S&T staff alike.

Using the Multistatic Tactical Planning Aid (MSTPA) for real time decision support during 2014 Using the Multistatic Tactical Planning Aid (MSTPA) for real time decision support during 2014

Date added: 10/07/2015
Date modified: 10/07/2015
Filesize: Unknown

Using the Multistatic Tactical Planning Aid (MSTPA) for real time decision support during 2014.  Strode, Christopher. CMRE-MR-2015-005. April 2015.

The Multistatic Tactical Planning Aid (MSTPA) has been in development at CMRE since 2005. The software has become a powerful and flexible ASW decision support tool which may be used for simulation, real time analysis, and post exercise reconstruction of both monostatic and multistatic ASW scenarios. This progress report documents the use of MSTPA during 2014 for real time decision support, and includes deployments at sea in both scientific experiments and NATO exercises.

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